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Check out the videos below of performance with Kreis products.
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Magic Slim Water |

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A plastic bottle is shown, which is filled halfway with water. The magician claims that it is special water, which has a dieting effect, and takes a gulp of it. After that, he shakes his body. At the same time, he shakes the bottle too. Then the bottle gets deflated and becomes thin. The magician shrinks his body as thin as he can, and declares that his diet has been successful. But unfortunately, the dieting effect lasts only one minute. The deflated bottle begins to inflate, and gets back to the original state.
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Unlink |

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Two safety pins are shown to the audience. The magician unfastens one of the pins, threads it to the other, and fastens it. Magician shows that they are linked together. When the magician gives a shake to these pins, the lower pin is unlinked and drops down. The pins are handed to the audience for examination.
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Pyramid |

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The magician places a card case on the table. The case contains a deck, which serves as the prediction. A spectator is asked to select a card from another deck. The selection is the eight of diamonds. The magician picks up the case, and takes the deck out of it. The cards are linked together somehow. Being unfolded, they form a shape of a diamond, consists of eight of triangles. That means, the prediction is the eight of diamonds. Upon the cards are split, the eight-diamond card appears.
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Two Way |

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A metal box is displayed. There is a prediction inside.
Two decks are placed on a table. One is red-backed, and the other is blue-backed. A spectator chooses either of them (not a magician's choice). The magician takes the chosen deck, and mixes the cards well. Some cards become face up, and the others face down. The cards are spread on the table. The magician removes all the face-down cards to leave the face-up cards only. The remained face-up cards are given to the spectator. Then spectator does the same as the magician did. This is repeated until one face-up card is left.
When the box is opened, there found a chip having the same suit and value as that of the remained card.
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Cork Stopper |

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The magician wraps a cork with a bill, and fixes it using a rubber band. The bill is rolled up like a tube, and the space inside is divided by the cork into the upper space and the lower space. The magician puts four coins into the upper space of the tube. The coins, one by one, are dropped to the table, penetrating the cork. For the last coin, the magician puts it into his pocket, but it appears from the tube. Everything is examinable after the effect.
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Hole Surprise |

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Uses three cards that have a punched hole. They are fixed together by a bolt threaded through the holes. A spectator signs on the middle card. When the signed card is pushed between the other cards, the card slides. That means, the hole on the middle card moves over, and now it has come close to the signature. At the end, the bolt is removed from the card and audience finds that the hole has been moved. Everything is examinable after the effect.
No explanation video on the web site. An explanation DVD is supplied with Hole Surprise.
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PK Finger |

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A 10-dollar chip and a 100-dollar chip are displayed. Then, the chips are put on a spectator's hand. The magician picks a court card from a packet of cards. Tapping the 100-dollar chip with the card, it changes to a Dollar coin. The supplied magnet can be used for other purposes as well. With this magnet, you can use your own ring just like a PK ring.
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Safety Box |

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A small brass box is displayed. There is a hole at the center, and a bolt is penetrated through the hole. The magician unscrews the bolt. Then, the box is handed to a spectator, and the lid is removed. There, a coin lies in the box.
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Unbalance |

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A toothpick is displayed. Stand two decks and place the toothpick on them. Although one of the decks is removed, the toothpick stays on the remained deck. A spectator tries the same thing, but fails to balance the toothpick on the deck.
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Shake |

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Two Quarter coins are placed in a transparent cup. Performer covers the cup with a coaster, and shakes it. When the coins are removed from the cup, they have changed to Dollar coins.
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Converter |
  
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A spectator selects a card and returns it back to the deck. Then, another card is selected from the deck. When the second card is inserted into the side of the deck, it comes out from the other side, converted to the first selected card.
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Blind Sight |
 
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| The performer can tell which poker chip or which coin is in the brass case. The case can be sealed in an envelope. The props are examinable at any time.
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Perfect Link |

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A spectator threads a ribbon through a metal ring, and holds each end of the ribbon. Then, the performer removes off the ring from the ribbon under a handkerchief. The props are examinable after performance.
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Isolation |

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| A quarter coin in placed in a transparent case, which is shut by a transparent lid. The performer shows the both hands are empty. When the case is shaken, the quarter coin transforms to a 10 yen coin. The performer hands the 10 yen coin to audience. The case is examinable too.
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Perfect Egg |

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| Performer takes a piece of paper. Tear a center of the piece of paper.
The paper becomes an egg visually. Performer breaks the egg to prove the
real one.
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Hexagonal Ellis Ring |

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| This is an improved Ellis ring. Cross sectional shape is hexagonal. So
Magician can show both side of ring. This ring has many possibilities.
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Elevator |
  
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| A spectator selects a card and signs it. There is a window on both sides
of the card case, so both sides of the deck are not covered. The selected
card is inserted into a side of the deck. As the magician pushes the card
back and forth, it moves up a little, just like an elevator goes up to
the next floor. The card climbs up little by little and finally reaches
to the top. Can be performed very close to audience.
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Double Miracle |

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| A prediction envelope is placed in a full view. A spectator inserts a face
down card into a deck. The magician takes the five cards that are next
to the inserted card. Also, five poker chips are placed with colored face
down. A spectator freely selects one from the five cards, and one from
the five poker chips. When the prediction envelope is opened, audience
discovers that it matches to the spectator's selection of the card and
the color of the poker chip. All items are examinable after the performance.
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Disk Escape |

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| There are a blue and red face poker chip, and a metal disk. Before the
performance, both faces of them are shown to the audience. A rope is threaded
through holes in the center of them. A spectator holds both ends of the
rope. Then, the magician grasps the chip and disk. It is impossible to
remove the poker chip or the disk off the rope, but he does. The disk is
pulled off from the rope. All the items are examinable immediately after
the performance.
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Perfect DF |
   
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| Performer grasps a Dime. Penny is placed on back of hand. Penny is tapped
by ballpoint pen. The Dime & Penny change place visibly.
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Coin Thru Coin |

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| Performer assembles 3 tubes. Set a large coin inside of tube. And input
4 small coins in the tube. A small coin penetrates the large coin one by
one. This tube has diabolical secret. So audience cannot do same thing.
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Glass Thru |
 
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| Performer puts red and blue chip inside of glass. The red chip penetrates
bottom of glass. Red and blue chip are examinable one by one
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Chain Thru |

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| There is a hole on bolt & nut. Spectator sets these holes, and threads
a chain the hole. The chain locks bolt & nut. Performer threads a chain
the hole. Bolt & nut are not locked All items are examinable.
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Card Thru Bolt |

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| A playing card is sandwiched between 2 plastic plates. There is a hole
center of them. Bolt & nut lock them. But the playing card penetrates
the bolt. All items are examinable.
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Super Sound Monte |

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| There are 3 tubes. Put a bullet into a tube. The bullet makes rattle sound
inside of tube. Magician changes place these tubes. A spectator cannot
detect where there is the bullet. The tube has not only old principle,
but also new idea. So spectator can shake the tube.
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